Map creator guide

Select a point or object to open its left-side properties. Use × to deselect. + Add opens a visual object tray: swipe to browse, tap a preview, then tap the road. The gear holds weather and map settings. Camera buttons on the right zoom, focus, fit and rotate; the hand button explores without editing. Select a point to set the start or finish. In 3D, the gold ring rotates an obstacle and the teal cube resizes it.

Start your map

Open Workshop → Level creator. Choose New map, use an official template, or continue a draft. Give your map a name. Drafts and published copies are separate.

Four deliberate tools

Select picks and moves points or objects without adding roads. Extend builds from the selected point. Connect joins it to an existing point; existing connections are not duplicated. View lets you explore without changing anything. Tap empty space in Select to clear your selection.

Phone controls

Tap a point or object to select it, then drag the selection to move it. Two fingers pan, pinch to zoom and twist to rotate. In 3D, View lets one finger orbit. When extending or adding an item, move the canvas under the center crosshair and tap Place. Repeat keeps the placement tool active. Quick controls below the canvas change width, height or rotation without covering the map. All settings opens precise values. Tools opens an overlay. Focus hides the toolbars for safe viewing. Map contains Save and Publish.

Desktop controls

Left-click selects and drags. Right-drag pans Top view or orbits 3D; middle-drag, Shift-drag or Space-drag pans. The mouse wheel zooms. V enters Edit, R is an optional extend-only shortcut, C is a connect-only shortcut and G moves the view. In Edit, tap a point, tap empty space to extend or another point to connect. Tap the selected point again or press Escape to deselect. T switches to Top view and Y to 3D. F focuses your selection; Home fits the map. Q/E rotate a selected obstacle by 15 degrees, or rotate the view without an obstacle selected. Hold Shift for one-degree object rotation.

Road shape

Each point has its own width and height. Select a point and use the quick controls, width handles or All settings. The 3D vertical handle changes height. Width tapers between points; changing one point does not overwrite another point's value. Extended roads use the same road rendering and collision system and support obstacles, surface areas and bridges. Start, Finish and mission progress still follow the original route. Test junctions and sharp changes in height.

Items on any road

Open Items, choose an object and place it on the desired road. Desktop users can also drag an item from the library onto a road. Drag placed objects to move them. Rotate obstacles with the ring, quick buttons, Q/E or an exact angle in All settings. Across-road position gives precise lateral placement. Cement barricades and bollards start fixed; pallets can move. Trees have solid trunks. Signboards show your custom message. Ramps need safe landing space.

Surfaces and bridges

Add mud, water, mountains or a wooden bridge to a road, including an extension. Adjust grip, depth, length and bridge movement in All settings. Bridge controls include damping, stiffness, twist, waves and wind response. Test with the intended vehicle. Small roads, abrupt slopes and heavily moving bridges may be impassable.

Placement attachments

Fixed-distance items follow their road reference segment as you reshape it. Percentage items scale along the road they belong to. Items on a deleted connection are removed with it; Undo restores them. After splitting a connection, check long surface areas or bridges: spans crossing the split may be shortened to the segment boundary.

Traffic, missions and weather

Traffic spawn points can be placed on the original road or an extension. Each spawn point drives along that road; drivers do not plan arbitrary routes through a whole junction network. Leave passing space. Choose the allowed vehicle, mission, weather and intensity in map settings. Start/Finish and mission destinations remain on the original route.

Save and test

Wait for the saved status before leaving. Test drive has a return-to-editor action. Publishing shares a playable copy; later draft changes require publishing again. My maps lets you continue drafts and manage published maps. Compose preview sets the map's cover image.

Useful shortcuts

Arrows nudge a selection, Page Up/Down changes point height, Delete removes and Ctrl/Cmd D duplicates an item. Ctrl/Cmd Z undoes, Ctrl/Cmd Shift Z redoes, Ctrl/Cmd S saves. Enter places at the crosshair; Escape cancels placement or selection. Number keys 1–9 choose common items; N chooses traffic, O opens Items. Press ? for the complete list. Shortcuts pause while typing.